This is the first gameplay footage of our upcoming game, Cut Da Cheese for iPhone, iPad, and iPod Touch. The game is a geometry cutting game with a time limit. There are bonus levels and some randomization that makes it pretty addictive.
The game is super close to being complete and we look to submit to Apple this week. Hopefully it will be out by the end of the month and before the holidays! Wish us luck. :)
Check out the first gameplay footage of our upcoming game, Flock Da Sheep. This is the iPad version. You can see the basic play mechanics as well as a few bonuses when playing.
We are still working on some bugs along with finalizing our ad implementation in the free version. Tuning the gameplay and optimizing the frame rate are our priorities right now. The goal is to have it get hectic at around the 1:30 mark and the average game to be around 3-5 minutes for a skilled player.
Let us know what you think!
As we've mentioned earlier, Cut Da Cheese was a game concept that our 5-year old (4-year old at the time) came up with. Here's a video interview of him discussing how he came up with it. :)
And here's the sketch that we did when JJ came up with the original concept. As you can see, the game was originally similar to Cut the Rope, but users had to cut the cheese free to feed the mouse below. The idea was to have the rope swinging back and forth with some physics. There were also birds that would come in and swoop up your mouse if you don't "cut the cheese" in time. Of course, I'm no artist...