The game is really close to final. We got the gameplay tuned, the audio in, the bonuses working, and the game is looking great. The early feedback are all positive from the addictiveness of the game to the level of polish. We just need to address a few bugs.
Here is some more concept art. When a wolf gets into a fight with a sheep, he'll come out of it in sheep's clothing. These are the four wolves in sheep's clothing we had to choose from:
We went with the one with the ears and the tail sticking out. What do you think?
Also, here's a mock of the what the game will look like. More details tomorrow!
Here are some art we had mocked up for the look of the mice. We wanted fun, cute and something a 5-year old potentially could have drawn. We had the the following four styles to choose from:
We ended up going with Option #2. We liked the hand-drawn lines and the "googly" eyes. What do you think?
As we've mentioned earlier, Cut Da Cheese was a game concept that our 5-year old (4-year old at the time) came up with. Here's a video interview of him discussing how he came up with it. :)
And here's the sketch that we did when JJ came up with the original concept. As you can see, the game was originally similar to Cut the Rope, but users had to cut the cheese free to feed the mouse below. The idea was to have the rope swinging back and forth with some physics. There were also birds that would come in and swoop up your mouse if you don't "cut the cheese" in time. Of course, I'm no artist...
Here's some additional concept art for our upcoming game, Flock Da Sheep. This is the art for the wolf who will get into tussles with your sheep if you're not careful. We originally had a meaner one, but changed it to a cuter style as this is a fun kid's game after all. :)
And here's what happens when the wolf does get a hold of one of your sheep. We will not include the bone scene at the end as that is way too graphic for our younger fans.
The game is coming along nicely. Here's a look at our concept art for the sheep. There will be four different colors (white, black, gray, and tan) that players will have to sort into their respective areas.