Here's the music from Cut Da Cheese. It was composed by the same artist that did the Flock Da Sheep music. Again, very catchy and don't be surprised if you find yourself humming it. :)
And here are a few gameplay screenshots from the game. The object is to cut the cheese evenly to feed all the mice in your mischief. To advance you need to hit your goal for that particular level. There's also a cat that will come out and "clean up" if you're not quick enough. It's a pretty addictive puzzle game.
Cut Da Cheese is getting very close to being complete. There will be a free version with ads and a 99 cents version without ads. The game should be available sometime in November...can't wait!
Looking at the popular games out there like Fruit Ninja or Angry Birds, there didn't seem to be any background music during gameplay...just sound effects. We thought ours needed it so we had a couple of tracks made. We went with this one.
We find ourselves humming it as it's pretty catchy. If you want to know who came up with this, drop me a line.
Also, here are some actual in-game screenshots of the game. As you can see, the action gets pretty hectic! Enjoy your weekend!
The game is really close to final. We got the gameplay tuned, the audio in, the bonuses working, and the game is looking great. The early feedback are all positive from the addictiveness of the game to the level of polish. We just need to address a few bugs.
Here is some more concept art. When a wolf gets into a fight with a sheep, he'll come out of it in sheep's clothing. These are the four wolves in sheep's clothing we had to choose from:
We went with the one with the ears and the tail sticking out. What do you think?
Also, here's a mock of the what the game will look like. More details tomorrow!
Here are some art we had mocked up for the look of the mice. We wanted fun, cute and something a 5-year old potentially could have drawn. We had the the following four styles to choose from:
We ended up going with Option #2. We liked the hand-drawn lines and the "googly" eyes. What do you think?
As we've mentioned earlier, Cut Da Cheese was a game concept that our 5-year old (4-year old at the time) came up with. Here's a video interview of him discussing how he came up with it. :)
And here's the sketch that we did when JJ came up with the original concept. As you can see, the game was originally similar to Cut the Rope, but users had to cut the cheese free to feed the mouse below. The idea was to have the rope swinging back and forth with some physics. There were also birds that would come in and swoop up your mouse if you don't "cut the cheese" in time. Of course, I'm no artist...
Here's some additional concept art for our upcoming game, Flock Da Sheep. This is the art for the wolf who will get into tussles with your sheep if you're not careful. We originally had a meaner one, but changed it to a cuter style as this is a fun kid's game after all. :)
And here's what happens when the wolf does get a hold of one of your sheep. We will not include the bone scene at the end as that is way too graphic for our younger fans.
This is the game that our 5-year old son JJ came up with that started this whole journey into iPhone game development. The game is a geometry cutting game where users have to cut the cheese evenly to feed all the mice. More details to come...
The game is coming along nicely. Here's a look at our concept art for the sheep. There will be four different colors (white, black, gray, and tan) that players will have to sort into their respective areas.